polina-kuzovkova-ZvgGOUfmM_k-unsplash.jpg

Route 66 Case Study

 

Project Overview


 

Route 66 Drive-in is a retro-themed movie theater which offers movies for young and old from the comfort of the car. Route 66 targets families, couples, and nostalgia-lovers.

THE PRODUCT

PRODUCT DURATION

February 2022-March 2022

THE PROBLEM

Route 66 Drive-In is a popular locale that serves customers on a first come, first served basis. The theater’s popularity has created long wait times for customers who have to wait in their vehicles outside the theater. Many customers have been turned away when a movie sells out. 

Additionally, the theater currently only accepts cash, which lengthens the ordering process.

THE GOAL

Design a flexible website for Route 66 customers that will allow users to easily pre-order and prepay for tickets and food without waiting in line.

MY ROLE

Lead UX designer overseeing research through final designs for the Route 66 website

RESPONSIBILITIES

Conducting interviews, paper and digital wireframing, low and high fidelity prototyping, conducting usability studies, accounting for accessibility and iterating on designs

 

Understanding the User


 

USER RESEARCH

After conducting a few interviews with local movie-goers I created empathy maps to better understand the users.  A common user group discovered through the research process is “couples chasing nostalgia”. This group desires to be able to reserve tickets and snacks in advance so that decision making on the spot is less stressful.

Another common user group is the “social butterfly”. This group gets frustrated when evening plans with friends are ruined by sell outs and desires the ability to reserve tickets and food in advance with friends.

PAIN POINTS

1. Sell Outs: Customers are often turned away at the theater due to sellouts. Many customers have expressed frustration at a ruined evening.

2. Long Wait Times: Some customers arrive early and wait over an hour to enter the drive-in. Customer lines for food/drink are also long.

3. Slow Transactions: The theater only accepts cash, so transactions at the ticket counter and food booth are difficult for customers without exact change.

 

Personas, User Journeys, Problem Statements


 

Persona 1: Billie

Problem Statement: Billie is a social butterfly with a packed social schedule who needs the ability to order tickets in advance so that her evening plans aren’t ruined by a sellout.

 
 
Persona for Billie: background, goals/frustrations and profile
Billie's user journey: Make plans, wait in line, pay for ticket, depart from friends
 
 

Persona 2: Frank

Problem Statement: Frank is a retiree who needs a more inclusive / accessible way to order tickets and snacks so that he doesn’t feel excluded due to hearing impairments.

 
 
Persona for Frank: background, goals/frustrations and profile
Frank's User Journey: Make plans, wait in line, pay for tickets, locate space to park, order snacks
 

Starting the Design


Paper Wireframes

 

Next, I participated in a few brainstorming activities to develop ideas for the home screen. The image to the right shows the Crazy Eights activity for the home page.

After reviewing customer pain points, the home screen was drafted and iterated with different features and organizations based on customer needs. 

Ultimately, the final screen was chosen with a mixture of elements from most versions. Stars indicate the element chosen in the final iteration.

 
Eight sketches of desktop home screens for Route 66
 

Cross-Platform Digital Wireframes

 

The transition to digital wireframes illuminated the importance of keeping the users’ pain points front and center. In this case study, we were challenged to use Adobe XD to design digital wireframes for mobile phones, tablets and desktop screens.

The desktop version will make use of the top bar and provide “quick links”.

The mobile version will compress images and optimize the use of the screen by adding carousels.

The tablet version will condense some images while using the same drop down menu as the mobile version.

The menu overlay was designed with the user in mind; common pages were included as hot spots. Additionally, the menu was designed to be compatible with screen readers.

 
Route 66 Desktop Wireframe
Route 66 Mobile Wireframe
 

Digital Wireframes for Desktop

Route 66 desktop homescreen with drop down menu
Route 66 Desktop Wireframe, Order Tickets
Route 66 Desktop Wireframe, Food Menu
Route 66 Desktop Wireframe, Checkout Page

The menu overlay and simple navigation was designed with the user in mind; common pages were included as hot spots. Additionally, the menu was designed to be compatible with screen readers.

Low Fidelity Prototype

 
Low Fidelity Prototype Layout in AdobeXD
 
 

After completing the wireframes for the remaining pages, I then connected all pages to generate a functioning prototype. This prototype was used in usability studies later.


View the Route 66 Drive-In Low-Fidelity Prototype

 

Usability Study


 

Round One (after wireframes)

  1. Users were unsure about the date/time of ticket purchase

  2. Users were unclear when to pick up their food

  3. The checkout menu was too cluttered

  4. Users preferred an option to order food immediately instead of just pre-ordering food.

 

Mockups + Design Iterations


 
Route 66 Desktop Wireframe of Order Tickets Screen
 
Route 66 High Fidelity Desktop Mockup of Order Tickets Screen
 
 

Early designs included a “more” button in the top left instead of the standard menu button. Users were originally unclear what the “more” button did, whereas all customers were familiar with the revised menu icon in the high fidelity design.

 
 
 
Route 66 Desktop Mockup of Food Menu
Route 66 Desktop Mockup of Checkout Screen with Food Pickup time
 
 

The first usability study mentioned confusion around the bottom bar and the menu overlay. The removal of the icons on the bottom bar and a streamlined menu overlay with icons  rendered very positive feedback from all users in the second study.

 
 
 
 
 

Early designs included a “one stop” page for the Order Summary, Food Pickup, and Payment Input. After the usability study, the three items were split into three stages within the same page. By dividing the sections, users can focus on one item at a time without feeling overwhelmed by information.

 
 
Route 66 Desktop Mockup of "Current Movies"
Route 66 Desktop Mockup Confirmation Page
 
 

The “Browse Current Movies” and “Confirmation” pages reflect the same theme of the website while keeping the user flow front and center. Users can view more information about each movie and are then ushered to the tickets page. The Confirmation Page includes needed information along with options to email / print the confirmation.

 

High Fidelity Prototype


 
 
 

The final high fidelity prototype integrated efficient design with user benefits and a cleaner user flow.


Link to the High Fidelity Prototype.

 

Accessibility Considerations


 

Redesigned the menu and pages to include icons and alt text within pictures to assist users with screen readers.

 

Created simple menus and decluttered pages to decrease confusion.

 

Takeaways


 

IMPACT

The Route 66 Drive-In websites provides a fun and convenient way for all customers to pre-order tickets and food, browse movies and learn more about the nostalgic drive-in.

 
 
 

WHAT I LEARNED

The feedback from customers truly created a better product. The website was more functional, interesting, and helpful as a direct result of listening to the customers’ feedback and insight.